The flanger effect creates a "tearing" or "whooshing" sound (like a jet flying overhead). More...
#include <IEffectParameters.h>
Public Types | |
| enum | FlangerWaveform { EFW_SINUSOID, EFW_TRIANGLE, EFW_COUNT } |
Public Member Functions | |
| sFlangerParameters (FlangerWaveform waveform=EFW_TRIANGLE, int phase=0, float rate=0.27f, float depth=1.0f, float feedback=-0.5f, float delay=0.002f) | |
Public Attributes | |
| FlangerWaveform | Waveform |
| Selects the shape of the LFO waveform that controls the amount of the delay of the sampled signal. | |
| int | Phase |
| float | Rate |
| float | Depth |
| float | Feedback |
| float | Delay |
The flanger effect creates a "tearing" or "whooshing" sound (like a jet flying overhead).
Definition at line 498 of file IEffectParameters.h.
The average amount of time the sample is delayed before it is played back; with feedback, the amount of time between iterations of the sample. Range: 0.0 to 0.004
Definition at line 540 of file IEffectParameters.h.
The ratio by which the delay time is modulated by the LFO. Use this parameter to increase the pitch modulation. Range: 0.0 to 1.0
Definition at line 529 of file IEffectParameters.h.
This is the amount of the output signal level fed back into the effect's input. A negative value will reverse the phase of the feedback signal. Use this parameter to create an "intense metallic" effect. At full magnitude, the identical sample will repeat endlessly. At less than full magnitude, the sample will repeat and fade out over time. Range: -1.0 to 1.0
Definition at line 536 of file IEffectParameters.h.
This changes the phase difference between the left and right LFO's. At zero degrees the two LFOs are synchronized. Range: -180 to 180
Definition at line 521 of file IEffectParameters.h.
The number of times per second the LFO controlling the amount of delay repeats. Higher values increase the pitch modulation. Range: 0.0 to 10.0
Definition at line 525 of file IEffectParameters.h.
1.6.2