The echo effect generates discrete, delayed instances of the input signal. More...
#include <IEffectParameters.h>
Public Member Functions | |
| sEchoParameters (float delay=0.1f, float lRDelay=0.1f, float damping=0.5f, float feedback=0.5f, float spread=-1.0f) | |
Public Attributes | |
| float | Delay |
| float | LRDelay |
| float | Damping |
| float | Feedback |
| float | Spread |
The echo effect generates discrete, delayed instances of the input signal.
Definition at line 459 of file IEffectParameters.h.
This property controls the amount of high frequency damping applied to each echo. As the sound is subsequently fed back for further echoes, damping results in an echo which progressively gets softer in tone as well as intensity. Range: 0.0 to 0.99
Definition at line 482 of file IEffectParameters.h.
This property controls the delay between the original sound and the first "tap", or echo instance. Range: 0.0 to 0.207
Definition at line 472 of file IEffectParameters.h.
This property controls the amount of feedback the output signal fed back into the input. Use this parameter to create "cascading" echoes. At full magnitude, the identical sample will repeat endlessly. Below full magnitude, the sample will repeat and fade. Range: 0.0 to 1.0
Definition at line 488 of file IEffectParameters.h.
This property controls the delay between the first "tap" and the second "tap". Range: 0.0 to 0.404
Definition at line 476 of file IEffectParameters.h.
This property controls how hard panned the individual echoes are. With a value of 1.0, the first "tap" will be panned hard left, and the second "tap" hard right. A value of -1.0 gives the opposite result. Settings nearer to 0.0 result in less emphasized panning. Range: -1.0 to 1.0
Definition at line 494 of file IEffectParameters.h.
1.6.2