Interface for the listener in cAudio. This class provides abilities to move and orient where your camera or user is in the audio world. More...
#include <IListener.h>

Public Member Functions | |
| virtual void | setPosition (const cVector3 pos)=0 |
| Sets the position of the listener. | |
| virtual void | setDirection (const cVector3 dir)=0 |
| Sets the direction the listener is facing. | |
| virtual void | setUpVector (const cVector3 up)=0 |
| Sets the up vector to use for the listener. | |
| virtual void | setVelocity (const cVector3 vel)=0 |
| Sets the current velocity of the listener for doppler effects. | |
| virtual void | setMasterVolume (const float volume)=0 |
| Sets the global volume modifier (will effect all sources). | |
| virtual void | move (const cVector3 pos)=0 |
| Convenience function to automatically set the velocity and position for you in a single call. | |
| virtual cVector3 | getPosition (void) const =0 |
| Returns the current position of the listener. | |
| virtual cVector3 | getDirection (void) const =0 |
| Returns the current direction of the listener. | |
| virtual cVector3 | getUpVector (void) const =0 |
| Returns the current up vector of the listener. | |
| virtual cVector3 | getVelocity (void) const =0 |
| Returns the current velocity of the listener. | |
| virtual float | getMasterVolume (void) const =0 |
| Returns the global volume modifier for all sources. | |
| virtual void | setMetersPerUnit (const float &meters)=0 |
| Sets the meters per user world unit for use with sound effects. | |
| virtual float | getMetersPerUnit (void) const =0 |
| Returns the meters per user world unit for use with sound effects. | |
Interface for the listener in cAudio. This class provides abilities to move and orient where your camera or user is in the audio world.
Definition at line 14 of file IListener.h.
| virtual void cAudio::IListener::move | ( | const cVector3 | pos | ) | [pure virtual] |
Convenience function to automatically set the velocity and position for you in a single call.
Velocity will be set to new position - last position
| pos,: | New position to move the listener to. |
Implemented in cAudio::cListener.
| virtual void cAudio::IListener::setDirection | ( | const cVector3 | dir | ) | [pure virtual] |
Sets the direction the listener is facing.
| dir,: | New direction vector for the listener. |
Implemented in cAudio::cListener.
| virtual void cAudio::IListener::setMasterVolume | ( | const float | volume | ) | [pure virtual] |
Sets the global volume modifier (will effect all sources).
| volume,: | Volume to scale all sources by. Range: 0.0 to +inf. |
Implemented in cAudio::cListener.
| virtual void cAudio::IListener::setMetersPerUnit | ( | const float & | meters | ) | [pure virtual] |
Sets the meters per user world unit for use with sound effects.
| meters,: | Number of meters per world unit in your simulation. |
Implemented in cAudio::cListener.
| virtual void cAudio::IListener::setPosition | ( | const cVector3 | pos | ) | [pure virtual] |
Sets the position of the listener.
Note that you will still have to set velocity after this call for proper doppler effects. Use move() if you'd like to have cAudio automatically handle velocity for you.
| pos,: | New position for the listener. |
Implemented in cAudio::cListener.
| virtual void cAudio::IListener::setUpVector | ( | const cVector3 | up | ) | [pure virtual] |
Sets the up vector to use for the listener.
Default up vector is Y+, same as OpenGL.
| up,: | New up vector for the listener. |
Implemented in cAudio::cListener.
| virtual void cAudio::IListener::setVelocity | ( | const cVector3 | vel | ) | [pure virtual] |
Sets the current velocity of the listener for doppler effects.
| vel,: | New velocity for the listener. |
Implemented in cAudio::cListener.
1.6.2