cAudio::IAudioSource Member List

This is the complete list of members for cAudio::IAudioSource, including all inherited members.
attachEffect(unsigned int slot, IEffect *effect)=0cAudio::IAudioSource [pure virtual]
attachFilter(IFilter *filter)=0cAudio::IAudioSource [pure virtual]
drop()cAudio::IRefCounted [inline]
getCompressedAudioSize()=0cAudio::IAudioSource [pure virtual]
getCurrentAudioPosition()=0cAudio::IAudioSource [pure virtual]
getCurrentAudioTime()=0cAudio::IAudioSource [pure virtual]
getCurrentCompressedAudioPosition()=0cAudio::IAudioSource [pure virtual]
getDirection() const =0cAudio::IAudioSource [pure virtual]
getDopplerStrength() const =0cAudio::IAudioSource [pure virtual]
getDopplerVelocity() const =0cAudio::IAudioSource [pure virtual]
getInnerConeAngle() const =0cAudio::IAudioSource [pure virtual]
getMaxDistance() const =0cAudio::IAudioSource [pure virtual]
getMaxVolume() const =0cAudio::IAudioSource [pure virtual]
getMinDistance() const =0cAudio::IAudioSource [pure virtual]
getMinVolume() const =0cAudio::IAudioSource [pure virtual]
getNumEffectSlotsAvailable() const =0cAudio::IAudioSource [pure virtual]
getOuterConeAngle() const =0cAudio::IAudioSource [pure virtual]
getOuterConeVolume() const =0cAudio::IAudioSource [pure virtual]
getPitch() const =0cAudio::IAudioSource [pure virtual]
getPosition() const =0cAudio::IAudioSource [pure virtual]
getReferenceCount() const cAudio::IRefCounted [inline]
getRolloffFactor() const =0cAudio::IAudioSource [pure virtual]
getStrength() const =0cAudio::IAudioSource [pure virtual]
getTotalAudioSize()=0cAudio::IAudioSource [pure virtual]
getTotalAudioTime()=0cAudio::IAudioSource [pure virtual]
getVelocity() const =0cAudio::IAudioSource [pure virtual]
getVolume() const =0cAudio::IAudioSource [pure virtual]
grab()cAudio::IRefCounted [inline]
IAudioSource() (defined in cAudio::IAudioSource)cAudio::IAudioSource [inline]
IRefCounted() (defined in cAudio::IRefCounted)cAudio::IRefCounted [inline]
isLooping() const =0cAudio::IAudioSource [pure virtual]
isPaused() const =0cAudio::IAudioSource [pure virtual]
isPlaying() const =0cAudio::IAudioSource [pure virtual]
isStopped() const =0cAudio::IAudioSource [pure virtual]
isValid() const =0cAudio::IAudioSource [pure virtual]
loop(const bool &toLoop)=0cAudio::IAudioSource [pure virtual]
move(const cVector3 &position)=0cAudio::IAudioSource [pure virtual]
pause()=0cAudio::IAudioSource [pure virtual]
play()=0cAudio::IAudioSource [pure virtual]
play2d(const bool &toLoop=false)=0cAudio::IAudioSource [pure virtual]
play3d(const cVector3 &position, const float &soundstr=1.0, const bool &toLoop=false)=0cAudio::IAudioSource [pure virtual]
registerEventHandler(ISourceEventHandler *handler)=0cAudio::IAudioSource [pure virtual]
release()=0cAudio::IAudioSource [pure virtual]
removeEffect(unsigned int slot)=0cAudio::IAudioSource [pure virtual]
removeFilter()=0cAudio::IAudioSource [pure virtual]
seek(const float &seconds, bool relative=false)=0cAudio::IAudioSource [pure virtual]
setDirection(const cVector3 &direction)=0cAudio::IAudioSource [pure virtual]
setDopplerStrength(const float &dstrength)=0cAudio::IAudioSource [pure virtual]
setDopplerVelocity(const cVector3 &dvelocity)=0cAudio::IAudioSource [pure virtual]
setInnerConeAngle(const float &innerAngle)=0cAudio::IAudioSource [pure virtual]
setMaxDistance(const float &maxDistance)=0cAudio::IAudioSource [pure virtual]
setMaxVolume(const float &maxVolume)=0cAudio::IAudioSource [pure virtual]
setMinDistance(const float &minDistance)=0cAudio::IAudioSource [pure virtual]
setMinVolume(const float &minVolume)=0cAudio::IAudioSource [pure virtual]
setOuterConeAngle(const float &outerAngle)=0cAudio::IAudioSource [pure virtual]
setOuterConeVolume(const float &outerVolume)=0cAudio::IAudioSource [pure virtual]
setPitch(const float &pitch)=0cAudio::IAudioSource [pure virtual]
setPosition(const cVector3 &position)=0cAudio::IAudioSource [pure virtual]
setRolloffFactor(const float &rolloff)=0cAudio::IAudioSource [pure virtual]
setStrength(const float &soundstrength)=0cAudio::IAudioSource [pure virtual]
setVelocity(const cVector3 &velocity)=0cAudio::IAudioSource [pure virtual]
setVolume(const float &volume)=0cAudio::IAudioSource [pure virtual]
stop()=0cAudio::IAudioSource [pure virtual]
unRegisterAllEventHandlers()=0cAudio::IAudioSource [pure virtual]
unRegisterEventHandler(ISourceEventHandler *handler)=0cAudio::IAudioSource [pure virtual]
update()=0cAudio::IAudioSource [pure virtual]
~IAudioSource() (defined in cAudio::IAudioSource)cAudio::IAudioSource [inline, virtual]
~IRefCounted() (defined in cAudio::IRefCounted)cAudio::IRefCounted [inline, virtual]
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Generated on Sat Feb 20 22:55:22 2010 for cAudio by  doxygen 1.6.2