cAudio::IAudioManager Class Reference

Interface for the playback capabilities of cAudio. More...

#include <IAudioManager.h>

Inheritance diagram for cAudio::IAudioManager:
Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual bool initialize (const char *deviceName=0x0, int outputFrequency=-1, int eaxEffectSlots=4)=0
 Initializes the manager.
virtual void shutDown ()=0
 Shuts the manager down, cleaning up audio sources in the process. Does not clean up decoders, data sources, or event handlers.
virtual void update ()=0
 If threading is disabled, you must call this function every frame to update the playback buffers of audio sources. Otherwise it should not be called.
virtual IAudioSourcegetSoundByName (const char *name)=0
 Returns an Audio Source by its "name" and NULL if the name is not found.
virtual void releaseAllSources ()=0
 Releases ALL Audio Sources (but does not shutdown the manager).
virtual void release (IAudioSource *source)=0
 Releases a single Audio Source, removing it from the manager.
virtual const char * getAvailableDeviceName (unsigned int index)=0
 Returns the name of an available playback device.
virtual unsigned int getAvailableDeviceCount ()=0
 Returns the number of playback devices available for use.
virtual const char * getDefaultDeviceName ()=0
 Returns the name of the default system playback device.
virtual IAudioSourcecreate (const char *name, const char *filename, bool stream=false)=0
 Creates an Audio Source object using the highest priority data source that has the referenced filename.
virtual IAudioSourcecreateFromMemory (const char *name, const char *data, size_t length, const char *extension)=0
 Creates an Audio Source from a memory buffer using a specific audio codec.
virtual IAudioSourcecreateFromRaw (const char *name, const char *data, size_t length, unsigned int frequency, AudioFormats format)=0
 Creates an Audio Source from raw audio data in a memory buffer.
virtual bool registerAudioDecoder (IAudioDecoderFactory *factory, const char *extension)=0
 Register an Audio Decoder.
virtual void unRegisterAudioDecoder (const char *extension)=0
 Unregister a previously registered Audio Decoder.
virtual bool isAudioDecoderRegistered (const char *extension)=0
 Returns whether an audio decoder is currently registered for this file type.
virtual IAudioDecoderFactorygetAudioDecoderFactory (const char *extension)=0
 Returns a registered audio decoder factory.
virtual void unRegisterAllAudioDecoders ()=0
 Unregisters all attached Audio Decoders.
virtual bool registerDataSource (IDataSourceFactory *factory, const char *name, int priority)=0
 Registers a data source with this manager.
virtual void unRegisterDataSource (const char *name)=0
 Removes a previously registered data source.
virtual bool isDataSourceRegistered (const char *name)=0
 Returns whether a data source is currently registered under a certain name.
virtual IDataSourceFactorygetDataSourceFactory (const char *name)=0
 Returns a previously registered data source factory.
virtual void unRegisterAllDataSources ()=0
 Removes all previously registered data sources.
virtual void registerEventHandler (IManagerEventHandler *handler)=0
 Registers a new event handler with the manager.
virtual void unRegisterEventHandler (IManagerEventHandler *handler)=0
 Unregisters a previously registered event handler from the manager.
virtual void unRegisterAllEventHandlers ()=0
 Unregisters all previously registered event handlers from the manager.
virtual IListenergetListener ()=0
 Returns the interface for the listener.
virtual IAudioEffectsgetEffects ()=0
 Returns the interface for audio effects.

Detailed Description

Interface for the playback capabilities of cAudio.

Definition at line 22 of file IAudioManager.h.


Member Function Documentation

virtual IAudioSource* cAudio::IAudioManager::create ( const char *  name,
const char *  filename,
bool  stream = false 
) [pure virtual]

Creates an Audio Source object using the highest priority data source that has the referenced filename.

Parameters:
name,: Name of the audio source.
filename,: Path to the file to load audio data from.
stream,: Whether to stream the audio data or load it all into a memory buffer at the start. You should consider using streaming for really large sound files.
Returns:
A pointer to an Audio Source or NULL if creation failed.

Implemented in cAudio::cAudioManager.

virtual IAudioSource* cAudio::IAudioManager::createFromMemory ( const char *  name,
const char *  data,
size_t  length,
const char *  extension 
) [pure virtual]

Creates an Audio Source from a memory buffer using a specific audio codec.

Parameters:
name,: Name of the audio source.
data,: Pointer to a buffer in memory to load the data from.
length,: Length of the data buffer.
extension,: Extension for the audio codec of the data in the memory buffer.
Returns:
A pointer to an Audio Source or NULL if creation failed.

Implemented in cAudio::cAudioManager.

virtual IAudioSource* cAudio::IAudioManager::createFromRaw ( const char *  name,
const char *  data,
size_t  length,
unsigned int  frequency,
AudioFormats  format 
) [pure virtual]

Creates an Audio Source from raw audio data in a memory buffer.

Parameters:
name,: Name of the audio source.
data,: Pointer to a buffer in memory to load the data from.
length,: Length of the data buffer.
frequency,: Frequency (or sample rate) of the audio data.
format,: Format of the audio data.
Returns:
A pointer to an Audio Source or NULL if creation failed.

Implemented in cAudio::cAudioManager.

virtual IAudioDecoderFactory* cAudio::IAudioManager::getAudioDecoderFactory ( const char *  extension  )  [pure virtual]

Returns a registered audio decoder factory.

Parameters:
extension,: Extension for the audio decoder to return.
Returns:
A pointer to the found factory or NULL if it could not be found.

Implemented in cAudio::cAudioManager.

virtual unsigned int cAudio::IAudioManager::getAvailableDeviceCount (  )  [pure virtual]

Returns the number of playback devices available for use.

Returns:
Number of playback devices available.

Implemented in cAudio::cAudioManager.

virtual const char* cAudio::IAudioManager::getAvailableDeviceName ( unsigned int  index  )  [pure virtual]

Returns the name of an available playback device.

Parameters:
index,: Specify which name to retrieve ( Range: 0 to getAvailableDeviceCount()-1 )
Returns:
Name of the selected device.

Implemented in cAudio::cAudioManager.

virtual IDataSourceFactory* cAudio::IAudioManager::getDataSourceFactory ( const char *  name  )  [pure virtual]

Returns a previously registered data source factory.

Parameters:
name,: Name of the data source to return.
Returns:
A pointer to the found factory or NULL if it could not be found.

Implemented in cAudio::cAudioManager.

virtual const char* cAudio::IAudioManager::getDefaultDeviceName (  )  [pure virtual]

Returns the name of the default system playback device.

Returns:
Name of the default playback device.

Implemented in cAudio::cAudioManager.

virtual IAudioSource* cAudio::IAudioManager::getSoundByName ( const char *  name  )  [pure virtual]

Returns an Audio Source by its "name" and NULL if the name is not found.

Parameters:
name,: Name of the audio source to retrieve.
Returns:
Pointer to the audio source object or NULL if it could not be found.

Implemented in cAudio::cAudioManager.

virtual bool cAudio::IAudioManager::initialize ( const char *  deviceName = 0x0,
int  outputFrequency = -1,
int  eaxEffectSlots = 4 
) [pure virtual]

Initializes the manager.

Parameters:
deviceName,: Name of the device to create this manager for.
outputFrequency,: Frequency of the output audio or -1 for the device default.
eaxEffectSlots,: Number of EFX effect slots to request. Has no effect if EFX is not supported or compiled out.
Returns:
True on success, False if initialization of OpenAL failed.

Implemented in cAudio::cAudioManager.

virtual bool cAudio::IAudioManager::isAudioDecoderRegistered ( const char *  extension  )  [pure virtual]

Returns whether an audio decoder is currently registered for this file type.

Parameters:
extension,: Extension for the audio decoder to check for.
Returns:
True if the specified decoder is registered or False if not.

Implemented in cAudio::cAudioManager.

virtual bool cAudio::IAudioManager::isDataSourceRegistered ( const char *  name  )  [pure virtual]

Returns whether a data source is currently registered under a certain name.

Parameters:
name,: Name of the data source to check for.
Returns:
True if the specified data source is registered or False if not.

Implemented in cAudio::cAudioManager.

virtual bool cAudio::IAudioManager::registerAudioDecoder ( IAudioDecoderFactory factory,
const char *  extension 
) [pure virtual]

Register an Audio Decoder.

Parameters:
factory,: Pointer to the factory instance to use.
extension,: Extension of the audio codec to register this decoder under. For example, .wav for a RIFF/wav decoder.
Returns:
True on seccess, False if registration failed.

Implemented in cAudio::cAudioManager.

virtual bool cAudio::IAudioManager::registerDataSource ( IDataSourceFactory factory,
const char *  name,
int  priority 
) [pure virtual]

Registers a data source with this manager.

Use this function to provide access to a custom resource manager, zip archive, vfs, or any other place you'd like to get audio files from.

Parameters:
factory,: Pointer to the data source factory to register.
name,: Name for the data source (ie. Zip Archive or FileSystem)
priority,: Determines what order data sources are asked for a file. The higher the priority, the sooner they are asked. cAudio stops looking for a file as soon as any data source returns it.
Returns:
True on success, False on failure to register.

Implemented in cAudio::cAudioManager.

virtual void cAudio::IAudioManager::registerEventHandler ( IManagerEventHandler handler  )  [pure virtual]

Registers a new event handler with the manager.

Parameters:
handler,: Pointer to an event handler instance to register.

Implemented in cAudio::cAudioManager.

virtual void cAudio::IAudioManager::release ( IAudioSource source  )  [pure virtual]

Releases a single Audio Source, removing it from the manager.

Parameters:
source,: Pointer to the source to release.

Implemented in cAudio::cAudioManager.

virtual void cAudio::IAudioManager::unRegisterAllAudioDecoders (  )  [pure virtual]

Unregisters all attached Audio Decoders.

Note that all current sound sources will still continue to use any currently allocated decoders. Will NOT delete any user added factory instance, you must do that yourself.

Implemented in cAudio::cAudioManager.

virtual void cAudio::IAudioManager::unRegisterAllDataSources (  )  [pure virtual]

Removes all previously registered data sources.

Note that sound sources will still continue to use any currently allocated sources, so you may not be able to close an open zip/archive file handle until they are done. Will NOT delete any user added factory instance, you must do that yourself.

Implemented in cAudio::cAudioManager.

virtual void cAudio::IAudioManager::unRegisterAllEventHandlers (  )  [pure virtual]

Unregisters all previously registered event handlers from the manager.

Note: Will not delete your event handler, you must take care of that yourself.

Implemented in cAudio::cAudioManager.

virtual void cAudio::IAudioManager::unRegisterAudioDecoder ( const char *  extension  )  [pure virtual]

Unregister a previously registered Audio Decoder.

Note that all current sound sources will still continue to use any currently allocated decoders. Will NOT delete any user added factory instance, you must do that yourself.

Parameters:
extension,: Extension for the audio decoder to remove.

Implemented in cAudio::cAudioManager.

virtual void cAudio::IAudioManager::unRegisterDataSource ( const char *  name  )  [pure virtual]

Removes a previously registered data source.

Note that sound sources will still continue to use any currently allocated sources, so you may not be able to close an open zip/archive file handle until they are done. Will NOT delete any user added factory instance, you must do that yourself.

Parameters:
name,: Name of the data source to unregister.

Implemented in cAudio::cAudioManager.

virtual void cAudio::IAudioManager::unRegisterEventHandler ( IManagerEventHandler handler  )  [pure virtual]

Unregisters a previously registered event handler from the manager.

Note: Will not delete your event handler, you must take care of that yourself.

Parameters:
handler,: Pointer to the event handler to remove.

Implemented in cAudio::cAudioManager.


The documentation for this class was generated from the following file:
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Generated on Sat Feb 20 22:55:21 2010 for cAudio by  doxygen 1.6.2