cVector3.h
00001
00002
00003
00004
00005 #ifndef CVECTOR3_H
00006 #define CVECTOR3_H
00007
00008 #include <math.h>
00009
00010 namespace cAudio
00011 {
00013 const float Epsilon = 0.000001f;
00014
00016 inline bool float_equals(const float a, const float b)
00017 {
00018 return (a + Epsilon >= b) && (a - Epsilon <= b);
00019 }
00020
00022 class cVector3
00023 {
00024 public:
00025 float x, y, z;
00026
00028 cVector3(void) : x(0), y(0), z(0)
00029 {
00030 }
00031
00032 cVector3(float nx, float ny, float nz) : x(nx), y(ny), z(nz)
00033 {
00034 }
00035
00037 cVector3(float n) : x(n), y(n), z(n)
00038 {
00039 }
00040
00041 cVector3(const cVector3& other) : x(other.x), y(other.y), z(other.z)
00042 {
00043 }
00044
00045 cVector3 operator-() const { return cVector3(-x, -y, -z); }
00046 cVector3& operator=(const cVector3& other) { x = other.x; y = other.y; z = other.z; return *this; }
00047 cVector3 operator+(const cVector3& other) const { return cVector3(x + other.x, y + other.y, z + other.z); }
00048 cVector3& operator+=(const cVector3& other) { x+=other.x; y+=other.y; z+=other.z; return *this; }
00049 cVector3 operator+(const float val) const { return cVector3(x + val, y + val, z + val); }
00050 cVector3& operator+=(const float val) { x+=val; y+=val; z+=val; return *this; }
00051
00052 cVector3 operator-(const cVector3& other) const { return cVector3(x - other.x, y - other.y, z - other.z); }
00053 cVector3& operator-=(const cVector3& other) { x-=other.x; y-=other.y; z-=other.z; return *this; }
00054 cVector3 operator-(const float val) const { return cVector3(x - val, y - val, z - val); }
00055 cVector3& operator-=(const float val) { x-=val; y-=val; z-=val; return *this; }
00056
00057 cVector3 operator*(const cVector3& other) const { return cVector3(x * other.x, y * other.y, z * other.z); }
00058 cVector3& operator*=(const cVector3& other) { x*=other.x; y*=other.y; z*=other.z; return *this; }
00059 cVector3 operator*(const float v) const { return cVector3(x * v, y * v, z * v); }
00060 cVector3& operator*=(const float v) { x*=v; y*=v; z*=v; return *this; }
00061
00062 cVector3 operator/(const cVector3& other) const { return cVector3(x / other.x, y / other.y, z / other.z); }
00063 cVector3& operator/=(const cVector3& other) { x/=other.x; y/=other.y; z/=other.z; return *this; }
00064 cVector3 operator/(const float v) const { float i=(float)1.0/v; return cVector3(x * i, y * i, z * i); }
00065 cVector3& operator/=(const float v) { float i=(float)1.0/v; x*=i; y*=i; z*=i; return *this; }
00066
00067 bool operator<=(const cVector3& other) const { return x<=other.x && y<=other.y && z<=other.z;}
00068 bool operator>=(const cVector3& other) const { return x>=other.x && y>=other.y && z>=other.z;}
00069 bool operator<(const cVector3& other) const { return x<other.x && y<other.y && z<other.z;}
00070 bool operator>(const cVector3& other) const { return x>other.x && y>other.y && z>other.z;}
00071
00072 bool operator==(const cVector3& other) const
00073 {
00074 return float_equals(x, other.x) &&
00075 float_equals(y, other.y) &&
00076 float_equals(z, other.z);
00077 }
00078
00079 bool operator!=(const cVector3& other) const
00080 {
00081 return !(float_equals(x, other.x) &&
00082 float_equals(y, other.y) &&
00083 float_equals(z, other.z));
00084 }
00085
00086 operator const float*() const { return &x; }
00087
00088 operator float*() { return &x; }
00089
00090 const float operator[] ( int i ) const { return ( ( float* ) &x ) [i]; }
00091
00092 float &operator[] ( int i ) { return ( ( float* ) &x ) [i]; }
00093
00095 float length() const
00096 {
00097 return sqrtf( x*x + y*y + z*z );
00098 }
00099
00101 void normalize()
00102 {
00103 float invLen = 1.0f / length();
00104 x *= invLen;
00105 y *= invLen;
00106 z *= invLen;
00107 }
00108
00110 float dot( const cVector3& other ) const
00111 {
00112 return ( x * other.x + y * other.y + z * other.z );
00113 }
00114
00116 cVector3 cross( const cVector3& other ) const
00117 {
00118 return cVector3( y * other.z - z * other.y, z * other.x - x * other.z, x * other.y - y * other.x );
00119 }
00120
00122 void set( float nx, float ny, float nz )
00123 {
00124 x = nx;
00125 y = ny;
00126 z = nz;
00127 }
00128
00130 void set( float n )
00131 {
00132 x = y = z = n;
00133 }
00134
00136 void set( const cVector3& other )
00137 {
00138 x = other.x;
00139 y = other.y;
00140 z = other.z;
00141 }
00142
00143 void getAsArray(float* output)
00144 {
00145 output[0] = x;
00146 output[1] = y;
00147 output[2] = z;
00148 }
00149 };
00150 };
00151
00152 #endif